By Intel Corporation
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Additional resources for 8080 8085 Assembly Language Programming
1 Geometric Transformation Geometric transformation requires the computation of x i and y i for each output pixel (x o and y o ). According to Eq. (6), four multiplications are necessary to compute the inverse mapped address. However, these multiplications can be easily avoided. After computing the ﬁrst coordinate (by assigning a 13 and a 23 to x i and y i ), subsequent coordinates can be computed by just incrementing the previously computed coordinate with a 11 and a 21 while processing horizontally and a 12 and a 22 while processing vertically.
MAX-2 included a few new instructions; especially subword permutation instructions over MAX1, to better exploit the increased subword parallelism in 64-bit registers. Like MAX-1, MAX-2 was also a minimalist set of general-purpose media acceleration primitives. Neither included very specialized instructions found in other multimedia extensions. All multimedia extensions referred in this chapter have the same basic goal: to allow high-performance media processing, or native signal processing on a general-purpose processor.
In Table 2, operations having the same background are part of the same butterﬂy, whereas operations within heavy black borders are part of the same tight-loop iteration. With this implementation, the number of cycles to compute each butterﬂy per ADSP is only six cycles (Cycles 5 through 10). All of the add/subtract and load/store operations are performed in parallel with these six multiply operations. 5. 2 Hitachi/Equator Technologies MAP1000 Examining the ﬂowgraph of the Cooley–Tukey FFT algorithm in Figure 19 reveals that within each stage, the butterﬂies are independent of each other.
8080 8085 Assembly Language Programming by Intel Corporation